Continual Weather
(Alteration)

Range:  40 yards + 5 yards per level
Components:  V, S, M
Duration:  Permanent (until dispelled)
Casting Time:  4
Area of Effect:  10-yard per level radius area
Saving Throw:  None

This spell is used to create a standing weather pattern in an area. It creates a zone in which the desired weather repeats indefinitely, and lasts until dispelled. The varieties of weather possible are numerous, but cannot include cataclysmic upheavals of the environment.
It is possible to cause precipitation, whose run-off vanishes at the borders of the spell, being recycled so as not to unduly disturb the environment outside the spell's area of effect. Snow, sleet, hail, and rain are all possibilities for the continual weather. The temperature is also variable, but heated or cooled air does not heat or cool air outside the zone. The maximum temperature of the zone is 110?F, and the minimum is -10?F. The humidity (in absence of precipitation) and wind speed can be set as well, although wind speed cannot be greater than 35 miles per hour. Again, these effects end at the borders of the spell.
Astronomical oddities cannot be maintained by this spell: it is impossible to have a region of eternal sunlight or star patterns. Day and night do occur within, although overcast conditions may reign in the zone, and the heat of the sun has no adverse effect on snow or ice within.
The material component is a pinch of dirt from a wild magic zone.

